Further to my post from yesterday on the
International Trade Commission (ITC), section 337 of the U.S. Tariff Act of
1930 declares unlawful, among other things, “the importation into the United
States, the sale for importation, or the sale within the United States after
importation . . . of articles that . . . infringe a valid and enforceable
United States patent”, but “only if an industry in the United States, relating
to the articles protected by the patent . . . exists or is in the process
of being established." Furthermore, “an industry in the United
States shall be considered to exist if there is in the United States, with
respect to the articles protected by the patent. . . (A) significant investment
in plant and equipment; (B) significant employment of labor or capital; or (C)
substantial investment in its exploitation, including engineering, research and
development, or licensing." A question that has arisen in some
recent cases is whether a firm that only licenses its patents within the United
States satisfies the "domestic industry" requirement for invoking the
ITC's jurisdiction. In some instances, the courts and the ITC have
answered this question affirmatively. See InterDigital Comm’ns, LLC v.
ITC, 707 F.3d 1295 (Fed. Cir. 2013). In Motiva, LLC v. ITC, however, the
Federal Circuit today distinguished InterDigital and affirmed the ITC's
finding that Motiva, a nonpracticing entity that had sued Nintendo for patent
infringement and commenced parallel ITC proceedings, did not satisfy the
domestic industry requirement. From the opinion:
The Commission found—and Motiva does not dispute—that
Motiva’s investments in developing a domestic industry for the ’151 and ’268
patents were limited after 2007 to the litigation against Nintendo. Indeed,
Motiva argues on appeal that its investment in that litigation satisfies the
economic prong of the domestic industry requirement of Section 337. It asserts
that removing the Wii from the market through litigation was essential to
developing a successful “product-driven licensing business” that would
encourage partners to develop and adopt its patented technology, which was
“ready for a manufacturer to pick it up and incorporate it into a successful
product.” Appellant’s Br. 44, 47.
Motiva’s investment in the litigation against Nintendo
could indeed satisfy the economic prong of the domestic industry requirement if
it was substantial and directed toward a licensing program that would encourage
adoption and development of articles that incorporated Motiva’s patented
technology. See InterDigital Commc’ns, LLC v. Int’l Trade Comm’n, 707 F.3d
1295, 1299 (Fed. Cir. 2013) (clarifying that efforts directed toward licensing
a patent can satisfy the domestic industry requirement where they would result
in the production of “goods practicing the patents”); cf. John Mezzalingua, 660
F.3d at 1328-29 (discussing how the “Commission is fundamentally a trade forum,
not an intellectual property forum” and holding that litigation expenses
directed at preventing instead of encouraging manufacture of articles
incorporating patented technology does not satisfy the domestic industry
requirement of Section 337). However, the ALJ found that Motiva’s
litigation against Nintendo was not directed at developing such a licensing
program. Relying on extensive documentary evidence and witness testimony, the
ALJ concluded that the presence of the Wii in the market had no impact on
Motiva’s commercialization efforts or ability to encourage partners to invest
in and adopt its patented technology. And Motiva was never close to launching a
product incorporating the patented technology—nor did any partners show any
interest in doing so, for years before or any time after the launch of the Wii.
Motiva’s only remaining prototype was a product far from completion, and a
multitude of development and testing steps remained prior to finalizing a
product for production. Moreover, the evidence demonstrated that Motiva’s
litigation was targeted at financial gains, not at encouraging adoption of
Motiva’s patented technology. The inventors looked forward to financial gains
through Motiva’s litigation, not hopes of stimulating investment or
partnerships with manufacturers. Motiva also never asked for a preliminary
injunction from the district court, and it waited three years before seeking
relief from the Commission—even though the importation of the Wii was allegedly
the only obstacle to adoption of its patented technology in the market. Thus,
on the record here, substantial evidence supports the Commission’s finding that
Motiva’s litigation against Nintendo was not an investment in commercializing
Motiva’s patented technology that would develop a licensing program to
encourage adoption and development of articles that incorporated Motiva’s
patented technology. See John Mezzalingua, 660 F.3d at 1328 (discussing how
litigation expenses should not automatically be considered a substantial
investment in licensing, even where litigation leads to a license). There is
simply no reasonable likelihood that, after successful litigation against
Nintendo, Motiva’s patented technology would have been licensed by partners who
would have incorporated it into “goods practicing the patents.” See
InterDigital, 707 F.3d at 1299.
In other news, this morning the U.S. Supreme
Court in Bowman v. Monsanto affirmed the Federal
Circuit's decision that the doctrine of patent exhaustion does not immunize the
unauthorized reproduction of Monsanto's patented seeds through harvesting and
replanting. No big surprise, in my view.
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